Tag Archives: Eve Online

The Loop and Rifters

It’s been a long week for me with school and stuff but I still managed to have a bit of fun in EVE this week. The first cool thing to happen was this:



A loop in our wormhole chain led us immediately back into our home. I flew the loop probably 3-4 times in either direction 🙂


I also had the pleasure of opening a wormhole near the Eve Gate system. I decided to stop by for a photo op.2014.



I finished my week with a visit to the Brave Newbie system of Barleguet. There I managed to come out even with 3 T1 frigate kills to my 3 T1 frigate loses. I also had this tender moment with a fellow Rifter on the undock.



The Naglfar Hunt

Several days ago one of my corpmates came across a C5 Wolf-Raynet with a majority of its player owned customs offices on reinforcement timers. He decided it would be a good idea to log off his scout in there and see what he could find. The next day he checked and found several dreadnoughts happily working their way through the POCOs. Unable to get a fleet in at that time he watched until they had finished their operation. They had reinforced the remaining POCOs and they were due to come off timer on Friday afternoon US timezone.

We spent Thursday and a good chunk of Friday smuggling as many ships, alts, and allies into their wormhole as we could get our grubby little hands on. With cloaky ships and minimal show of force at any one time we were certain the inhabitants had no idea we were watching them. Certainly they had no idea how many ships were logged off in their hole. After actively stalking these guys for several continuous hours on Friday, they finally managed to close all of their connections and start their bash in earnest.

Being the eager bunch we were, we were pretty upset when 3 battlecruisers started plinking away at the POCO. We decided to wait and see what would happen, as there were several POCO’s coming off reinforcement and surely they would use a dread to speed up the process. At that moment, a new signature appeared and combat scanner probes show up on directional scan. Some idiot had rolled into their wormhole, decloaked, and clearly announced his presence in the room. Spooked the BC’s return t their POS and we fume. Thinking our Op had been ruined by some inexperienced scout we grumbled to each other through teamspeak. We were still logged off and hidden though so maybe the game wasn’t up.

The residents wait until the idiot leaves and then proceed to close the K162 with battleships. We patiently waited while they took their merry time to get back to the POCO bash. Finally, all “appears” safe again to the residents. Our main scout and FC is sitting on their POS and he suddenly announces that a Naglfar has just been logged in. We know they have several dreads but seeing our opportunity we decide to take it. The Naglfar warps to one of the POCOs and our cloaked FC follows him.

Now this is where game mechanics come to play. Covert Ops cloaks allow the user to warp around cloaked for as long as they would like. In wormhole space this means that they are completely undetectable. They don’t show up on directional scan or with scanner probes. The cloak holds as long as you don’t get too close to anything that isn’t cloaked. Another mechanic of note is the Rubicon warp speed changes. After these changes, even if a large ship (ie a Dreadnought) is already in warp, a small ship (ie a covert ops frigate) can overtake said larger ship and land in space before the larger ship does.

Because they were warping from the same location  to the same location, our covert ops frigate and the enemy dreadnought followed a similar path through the intervening space. Because it is so much faster, our covert ops frigate landed our of warp first. When you come out of warp you enter space at a decent pace and then decelerate to a stop. It turns out that when the enemy dreadnought came sliding out of warp, he managed to pass withing decloaking distance of our scout. Suddenly, the game was up.

The dreadnought probably had immediate doubts about the safety of his hole. What he thought was an isolated system, suddenly had invisible warriors in it. The call was made to log in, decloak, warp, and pray for a tackle on the dreadnought. The dreadnought began wheeling as soon as it landed. Some 20 ships land on the dread and a bubble goes up as locks are made. But alas, the dread had entered warp fractions of a second too soon and slipped out from inside the bubble.

The game was up and we went home without our capital kill. All because of a chance encounter at warp speed.


RIP Hurricane Fleet Issue

I have a deep love for the Hurricane battlecruiser. It was the first ship I felt proud flying and my first ship that I really learned to fly well. As such, it is still my defacto PvP ship in W-space. I’ve since upgraded to Hurricane Fleet Issues because of my wormhole income. Really though, after the battlecruiser updates, the Hurricane Fleet Issue is retains the love I had to the pre-patch T1 Hurricane.

I’ve managed to keep one particular HFI alive for near 4 months of wormhole PvP. This is not because of any sort of need to keep it safe, but more likely from pure dumb luck. In fact, it’s been on almost all of my kill mails this winter. Well, long story short, it finally died.

I was hunting some industrials with my corp in a C1 in our chain when one of our scouts notices a Noctis flying around in an adjacent C4 wormhole. We know it is the home hole of the guys we have been popping and are thinking “how dumb can these guys be?” We decide it’s bait and decide to engage anyway. Turns out it was bait. The noctis survives and we have a fleet of T3’s with logi on us. Being the dumb Eve player I am, I was still in the C1 while my buddies were on the other side of the hole in C4. Turns out a HFI with it’s MWD turned on can’t leave a C1 :-P. Well, my fleet takes the hole back about the same time that I figure myself out. They warp off immediately and I get insta-pointed by the enemy fleet coming through. I know, I know. I should have GTFOed when the bait was revealed but I knew what I needed to do to get free.

I would jump through into their home C4. I could then wait for half of their fleet to polarized chasing me and jump back out. That would leave half of their fleet at the mercy of my fleetmates and I unless they too decided to jump back home. Seemed like a good idea.

I jump through into their C4 and hold cloak for a second to evaluate my surroundings. They have 2 ships on this side waiting for me but I’m not worried. I hear the hole activate behind me and decide to make my exit.  I turn and burn the last few meters back to the hole but as I do it activates several more times. And……the wormhole collapses……

half their fleet got back through into their home system and there I am a sitting duck in the middle of their fleet. I am quickly scrammed and I get to see if I can break their logi before I explode. I got a proteus neuted out and to 25% armor before hitting 0 hull. Another sacrifice to Bob. My pod escapes and I start bouncing between impromptu safe spots. Luckily, our scout was on the ball and scanned the new static while I was dying and we both made a quick getaway.

RIP Hurricane. RIP.


Know Who To Trust and Who not to Trust

Hello Reader,

Today I learned a lesson in EVE Online. A lesson that should be common sense but still took some learning in game. Lets do this one as a story:

Early this evening, my corporation was bat-phoned by one of our closest wormhole allies. They had scout in a C5 watching what looked like the beginnings of a capital escalation. We quickly summoned the few people we had online and set out across high sec to get to their wormhole.

Through voice comms we learned on our way there that another big wormhole alliance had been called in to have some fun as well. Apparently, one of our allies was good friends with someone in their fleet. So there we were all converging on an unsuspecting capital fleet when I have to go afk for a few minutes.  I return to find my auto-piloted Hurricane Fleet Issue sitting in the staging system just outside of their wormhole.

Listening on comms, I learn that the capital fleet never formed but the same unsuspecting corp had put together a marauder squad to tackle some C4 sites. I came back online just in time to hear jubilation as the last of the Marauders goes down. I decide to make my way to the hole anyway to see if there is anything else to shoot. I land on the high sec side of the hole when I hear cries of disbelief. Apparently the “friends” we had invited did not like arriving after the fight had already been had. Deciding to get some action, and knowing the approximate size and composition of our fleet, these guys turned on us and did some 1.7 billion isk in damages before going home.

In retrospect, it was a pretty dumb idea to invite these guys to the fight. It was also a pretty dumb idea to give them the entrance system to the chain. Finally, it was super dumb to start and finish the fight before they even got there. Let this be a lesson to those of you who are new to PvP or fleet commanding. If you invite guys to a fight and they come, they may fight who ever is there when they get there if there are no valid targets readily available.  We don’t know if this was their plan all along or if things went south when they found out they were late to the fight. Either way, a valuable lesson was learned and some fights were had. Luckily, the loot from the Marauder kills payed off our three losses.

Hope you enjoyed the report.


My Relationship with EVE Online

Dear Reader,

Let me tell you of my mistress. My wife knows of her and I’m sure she’s jealous. My mistress steals my attention at random hours and sometimes I disappear with her for entire evenings. It’s probably not a healthy relationship but it thrills me and suits me so I have fostered it. My mistress is EVE Online.

I play this game much more casually than many people I associate with in game. Yet, I still give this game a significant amount of my attention each day. This is saying something when you look at my married graduate student lifestyle. I don’t have a lot of extra time to give and this game takes most of it. I decided a while ago that I would record my exploits somewhere and I feel like this is the best method for doing. it. In addition to my one other major hobby (photography) this blog will cover the gambit of my EVE Online experiences and opinions. So shall we begin?


I have been living in deep wormholes space for coming on 6 months now.  The C5 group I live with is a fairly eclectic bunch. While none of us are guiltless when it comes to engaging in frequent WH PvE, we wouldn’t be living in W-space if we didn’t love the thrill of PvP that comes with living in this part of the galaxy. Regardless, when our wallets start to run low we have the requisite capitals, T3’s, and logistics to run full capital escalations until isk is bleeding from our eye sockets. A few days of this every few weeks seems to fuel our PvP and desire for shiny spaceships.

In the last week or so, however, it would seem that our PvE aspirations have started to run out. We started the year fine, even devoting a few weeks to solid PvE to get our wallets fat for a year of hunting. However, after a few expensive (cough Marauder cough) purchases and a shiny loss or two, I found myself in need of some more ISK.  Looking at a wallet with less than 30 Misk in it made me realize I wouldn’t be able to replace my loses the next time I got blown up and podded.  Seeing as the corp was all but through with cap escalations and running solo sites in higher level wormholes is not only dangerous but pretty stupid, I proceeded to high sec for a night of incursion running.

I will be the first to admit to my previous care bear status. In fact, you can still call me a care bear if you like. I engage in a lot more PvP than I used to but something about exploding NPC ships still has me hooked. Despite this, I think wormhole space may have cured me of my addiction to care bearing.

Last night, upon hooking up with The Valhalla Project, I ran through a number of HQ incursion sites with a fleet of just about 40 members. Being a veteran care bear, I had no problem procuring a maelstrom battleship with enough tank to survive in the heavily influenced incursion space. The specific incursion had just begun and Sansha damage was high and fleet buffs were low.  I could tell there were some stressful moments for my care bear buddies when the beefed up incursion rats almost broke a few tanks. Despite this added element of fun and the 250 million isk I walk away with after the evening, I could not help but to wonder if it had been worth my time.

I said earlier that I am a casual EVE player and this fact is primarily driven by the fact that I have a life outside of EVE. My time is EVE is a resource more valuable than the isk I make during that time. For this reason, I found myself wondering late last night, after shutting down the PC and going to bed, whether my evening of incursion running had been a productive use of my time. After deliberation on the matter, I realize now that it was most likely not. While I felt I needed the isk at the time, I could have gone on without it until the next batch of capital escalations, where I would have made the same isk in half the time. That would have left me more time to hunt spaceships. Now I don’t mean to say incursions are not fun but rather that I could have potentially had more fun somewhere else in EVE.

I’m still struggling with this issue as it has only been floating around my sorry head for a day or so now, but I hope some wandering EVE players will read this and let me know how they manage their time in game. This could equally be applied to PvP as well (was the 2-3 hour prep time worth the 1 hour fleet roam?).  I am not sure on this and I’m certain there are tons of different opinions.

So that, dear reader, is where my relationship currently stands.

Any suggestions?