All posts by Rottingham

Cherry Blossoms

Went for a walk in the park today with my beautiful wife.


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The Loop and Rifters

It’s been a long week for me with school and stuff but I still managed to have a bit of fun in EVE this week. The first cool thing to happen was this:

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A loop in our wormhole chain led us immediately back into our home. I flew the loop probably 3-4 times in either direction 🙂

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I also had the pleasure of opening a wormhole near the Eve Gate system. I decided to stop by for a photo op.2014.02.27.04.41.25

 

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I finished my week with a visit to the Brave Newbie system of Barleguet. There I managed to come out even with 3 T1 frigate kills to my 3 T1 frigate loses. I also had this tender moment with a fellow Rifter on the undock.

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The Naglfar Hunt

Several days ago one of my corpmates came across a C5 Wolf-Raynet with a majority of its player owned customs offices on reinforcement timers. He decided it would be a good idea to log off his scout in there and see what he could find. The next day he checked and found several dreadnoughts happily working their way through the POCOs. Unable to get a fleet in at that time he watched until they had finished their operation. They had reinforced the remaining POCOs and they were due to come off timer on Friday afternoon US timezone.

We spent Thursday and a good chunk of Friday smuggling as many ships, alts, and allies into their wormhole as we could get our grubby little hands on. With cloaky ships and minimal show of force at any one time we were certain the inhabitants had no idea we were watching them. Certainly they had no idea how many ships were logged off in their hole. After actively stalking these guys for several continuous hours on Friday, they finally managed to close all of their connections and start their bash in earnest.

Being the eager bunch we were, we were pretty upset when 3 battlecruisers started plinking away at the POCO. We decided to wait and see what would happen, as there were several POCO’s coming off reinforcement and surely they would use a dread to speed up the process. At that moment, a new signature appeared and combat scanner probes show up on directional scan. Some idiot had rolled into their wormhole, decloaked, and clearly announced his presence in the room. Spooked the BC’s return t their POS and we fume. Thinking our Op had been ruined by some inexperienced scout we grumbled to each other through teamspeak. We were still logged off and hidden though so maybe the game wasn’t up.

The residents wait until the idiot leaves and then proceed to close the K162 with battleships. We patiently waited while they took their merry time to get back to the POCO bash. Finally, all “appears” safe again to the residents. Our main scout and FC is sitting on their POS and he suddenly announces that a Naglfar has just been logged in. We know they have several dreads but seeing our opportunity we decide to take it. The Naglfar warps to one of the POCOs and our cloaked FC follows him.

Now this is where game mechanics come to play. Covert Ops cloaks allow the user to warp around cloaked for as long as they would like. In wormhole space this means that they are completely undetectable. They don’t show up on directional scan or with scanner probes. The cloak holds as long as you don’t get too close to anything that isn’t cloaked. Another mechanic of note is the Rubicon warp speed changes. After these changes, even if a large ship (ie a Dreadnought) is already in warp, a small ship (ie a covert ops frigate) can overtake said larger ship and land in space before the larger ship does.

Because they were warping from the same location  to the same location, our covert ops frigate and the enemy dreadnought followed a similar path through the intervening space. Because it is so much faster, our covert ops frigate landed our of warp first. When you come out of warp you enter space at a decent pace and then decelerate to a stop. It turns out that when the enemy dreadnought came sliding out of warp, he managed to pass withing decloaking distance of our scout. Suddenly, the game was up.

The dreadnought probably had immediate doubts about the safety of his hole. What he thought was an isolated system, suddenly had invisible warriors in it. The call was made to log in, decloak, warp, and pray for a tackle on the dreadnought. The dreadnought began wheeling as soon as it landed. Some 20 ships land on the dread and a bubble goes up as locks are made. But alas, the dread had entered warp fractions of a second too soon and slipped out from inside the bubble.

The game was up and we went home without our capital kill. All because of a chance encounter at warp speed.

-Rottingham

RIP Hurricane Fleet Issue

I have a deep love for the Hurricane battlecruiser. It was the first ship I felt proud flying and my first ship that I really learned to fly well. As such, it is still my defacto PvP ship in W-space. I’ve since upgraded to Hurricane Fleet Issues because of my wormhole income. Really though, after the battlecruiser updates, the Hurricane Fleet Issue is retains the love I had to the pre-patch T1 Hurricane.

I’ve managed to keep one particular HFI alive for near 4 months of wormhole PvP. This is not because of any sort of need to keep it safe, but more likely from pure dumb luck. In fact, it’s been on almost all of my kill mails this winter. Well, long story short, it finally died.

I was hunting some industrials with my corp in a C1 in our chain when one of our scouts notices a Noctis flying around in an adjacent C4 wormhole. We know it is the home hole of the guys we have been popping and are thinking “how dumb can these guys be?” We decide it’s bait and decide to engage anyway. Turns out it was bait. The noctis survives and we have a fleet of T3’s with logi on us. Being the dumb Eve player I am, I was still in the C1 while my buddies were on the other side of the hole in C4. Turns out a HFI with it’s MWD turned on can’t leave a C1 :-P. Well, my fleet takes the hole back about the same time that I figure myself out. They warp off immediately and I get insta-pointed by the enemy fleet coming through. I know, I know. I should have GTFOed when the bait was revealed but I knew what I needed to do to get free.

I would jump through into their home C4. I could then wait for half of their fleet to polarized chasing me and jump back out. That would leave half of their fleet at the mercy of my fleetmates and I unless they too decided to jump back home. Seemed like a good idea.

I jump through into their C4 and hold cloak for a second to evaluate my surroundings. They have 2 ships on this side waiting for me but I’m not worried. I hear the hole activate behind me and decide to make my exit.  I turn and burn the last few meters back to the hole but as I do it activates several more times. And……the wormhole collapses……

half their fleet got back through into their home system and there I am a sitting duck in the middle of their fleet. I am quickly scrammed and I get to see if I can break their logi before I explode. I got a proteus neuted out and to 25% armor before hitting 0 hull. Another sacrifice to Bob. My pod escapes and I start bouncing between impromptu safe spots. Luckily, our scout was on the ball and scanned the new static while I was dying and we both made a quick getaway.

RIP Hurricane. RIP.

-Rottingham

Perseid Tutorial

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Hello Readers,

This is the second promised shot from the Perseid Meteor shower. I was lucky enough to get a meteor in this one. This type of photography isn’t as hard as it looks and really just takes a bit of practice. For equipment you need a camera, tripod, and a dark location. Lets talk about equipment first then the methods.

Disclaimer: There are people out there that are much better at this than me. Much, much, much better. I’m posting this as an  introduction. There are many more resources out there and google is your best friend when trying to learn this stuff on your own. 

Camera: I use a Nikon D90 dslr but I have been doing this for years on much cheaper cameras than that. The most important feature you need is the ability to set the exposure time to 20-30 seconds. This is required to get enough light into the camera to see the milky way. The aperture is next in importance and finally the noisiness of the sensor itself. I shot this at f/4 for 30 seconds ISO-3200. If you camera can’t hit this, don’t worry. You can still get great shots with a fairly cheap camera. It was not after several years of shooting on a “point-and-shoot” camera that I upgraded to my Nikon.

Tripod: This can be anything you can mount your camera on to hold it steady. I’ve actually shot with my camera propped up on a rock. The bigger and more heavy duty your tripod, the better.

Dark Skies: This is more important than anything else I say in this post. Finding great dark spots is every night sky photographer’s goal.

Method: The actual method is pretty easy once you’ve gotten yourself to a dark sky site. Set up your camera before dark so that you can see what is in your foreground and what is on the ground around you. You don’t want to be falling into holes or streams in the dark. For meteors, you’re going to need to be lucky. Set your camera to a long exposure and have the timer set. The timer will let any vibrations die off before the picture is taken. This step isn’t necessary but it makes the shots a lot clearer. Once you’re happy with your settings (Long exposure, high ISO, and wide open aperture) start taking pictures. You want to have your histogram up so that you don’t crop any signal data. Ideally, the peak will be right in the middle.

Have several locations nearby scouted out from daylight so that you can move if you get your shot. The rest is just down to endurance and tolerance of the cold. When you get home from the night, there is some post processing involved that is pretty much standard in the field but this is mostly saturation, exposure, and white balance tweaks.

Maybe someday I’ll do a tutorial on my post processing techniques but this guide should be good enough to get some of you out and taking some pretty sweet pictures. If you found this guide at all helpful, or see anything you would add, please let me know!

-Rottingham

Know Who To Trust and Who not to Trust

Hello Reader,

Today I learned a lesson in EVE Online. A lesson that should be common sense but still took some learning in game. Lets do this one as a story:

Early this evening, my corporation was bat-phoned by one of our closest wormhole allies. They had scout in a C5 watching what looked like the beginnings of a capital escalation. We quickly summoned the few people we had online and set out across high sec to get to their wormhole.

Through voice comms we learned on our way there that another big wormhole alliance had been called in to have some fun as well. Apparently, one of our allies was good friends with someone in their fleet. So there we were all converging on an unsuspecting capital fleet when I have to go afk for a few minutes.  I return to find my auto-piloted Hurricane Fleet Issue sitting in the staging system just outside of their wormhole.

Listening on comms, I learn that the capital fleet never formed but the same unsuspecting corp had put together a marauder squad to tackle some C4 sites. I came back online just in time to hear jubilation as the last of the Marauders goes down. I decide to make my way to the hole anyway to see if there is anything else to shoot. I land on the high sec side of the hole when I hear cries of disbelief. Apparently the “friends” we had invited did not like arriving after the fight had already been had. Deciding to get some action, and knowing the approximate size and composition of our fleet, these guys turned on us and did some 1.7 billion isk in damages before going home.

In retrospect, it was a pretty dumb idea to invite these guys to the fight. It was also a pretty dumb idea to give them the entrance system to the chain. Finally, it was super dumb to start and finish the fight before they even got there. Let this be a lesson to those of you who are new to PvP or fleet commanding. If you invite guys to a fight and they come, they may fight who ever is there when they get there if there are no valid targets readily available.  We don’t know if this was their plan all along or if things went south when they found out they were late to the fight. Either way, a valuable lesson was learned and some fights were had. Luckily, the loot from the Marauder kills payed off our three losses.

Hope you enjoyed the report.

-Rottingham

Perseid Meteor Shower

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I took this in the fall but haven’t had a place to share it yet.  I was trying to catch stray meteors from the Perseid shower with 30 second exposures. I can’t say that this one was unlucky however. Friday I will post the second good image to come from that night in addition to a short tutorial for anyone interested in trying this for themselves. See you then!

-Rottingham